Rough Jungle Concept over Whitebox block to show what it could look like all together.
Draw over for new assets that fit the new jungle theme, while keeping the dimensions of the whitebox assets.
Some of the obstacles I created from scratch.
Textures baked from high poly walls and surfaces for section pieces used to create obstacle "blocks"
Obstacle floor sections used to create modular obstacle sections.
Modular Background Elements used to build around the floor sections.
Final In-game views
Some of the concepts and 3D art created for Internet Game's "Jungle Run" Obstacle course game. I was responsible for the initial design, concepts and working with the supervisor/ other artists to create obstacles, set dressing, and other environment assets needed that all fit together with the same style and feel. Texturing was done using the 2 texture system I created.
Check it out! Have some fun! https://internet.game/