Award winning 2D and 3D artist. 10+ years crafting illustrations, concepts, storyboards, V.F.X. and other 2D art. 5+ years generating high quality 3D art for AAA and Indie games. Highly competent in Photoshop, Maya, Zbrush, and Substance, and experienced in Unreal and Unity. Able to create art in any style and/ or create new visual languages.
Spearheaded the design and modeling of game assets, collaborating with the CEO and developers to create a visually cohesive gaming experience, and streamlining production.
• Established visual design pillars for a consistent aesthetic across departments.
• Led the creation of stylized characters, animations, and environments.
• Developed pipelines with developers for high-quality textures and materials.
Delivered top quality 2D and 3D assets, boosted efficiency and decreased crunch time across teams.
• Concepted and produced high-quality, in-game models. Delivering functioning, textured, rigged character models, weapons, and props for Hogwarts Legacy, ensuring visual cohesion and quality.
• Collaborated closely with VFX, rigging, and environment teams to streamline cross-department workflows, helping meet deadlines efficiently, minimize stress, and reduce crunch time, ensuring a polished final product.
• Designed and documented optimized workflows that enhanced team efficiency and consistency, establishing standards that improved asset production processes across the project
Tasked with upgrading/ creating 3d and 2d assets for the character team.
• Delivered polished illustrations in a variety of art styles for Erud AI. Worked quickly using 2D and 3D techniques to achieve desired visual style. Communicated and collaborated to ensure minimal revisions. Helped other artists to achieve desired style.
• Illustrated dynamic game cards for The Mandalorian: Adventures board game, enhancing the gameplay experience with vivid and immersive visuals using 2D and 3D.
• Developed character, enemy, and environment concepts for Conquering Giants VR, crafting story-driven illustrations and cinematics to support the immersive world-building for the game.
• Guided the development of Star Wars Theory’s “Amethyst Blade” cinematic, overseeing concepts, 3D models, storyboards, and motion capture and animation, contributing significantly to the production’s storytelling depth.
• Led story illustration development for Last Epoch’s promotional art and character cinematics, capturing the game’s narrative vision and identity.
• Provided pitch art and storyboards for various films and commercials, translating narratives into visually compelling, market-ready story direction.
• Delivered high-quality 3D map travel shots, screen graphics, and logo designs for The Abolitionists, enhancing the film’s production value and narrative clarity.
• Created compelling VFX compositions for films like Christmas Eve and Waffle Street, demonstrating versatility and the ability to meet diverse creative demands in film and television.