Ben  Judd
Ben Judd
2D and 3D Artist
Salt Lake City, United States

Award winning 2D and 3D artist. 10+ years crafting illustrations, concepts, storyboards, V.F.X. and other 2D art. 5+ years generating high quality 3D art for AAA and Indie games. Highly competent in Photoshop, Maya, Zbrush, and Substance, and experienced in Unreal and Unity. Able to create art in any style and/ or create new visual languages.

Skills

CompositingConcept ArtConcept DesignDigital PaintingMatte PaintingStoryboarding3D ModelingDigital SculptingTexturingVisual EffectsPaintingCharacter DesignRetopologyDrawingPBR TexturingTeamwork3D character artaccepting feedbackI wont get my feelings hurt if you critique my workI have a beard

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
After Effects
After Effects
Cinema 4D
Cinema 4D
Jira
Jira
Corel Painter
Corel Painter
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Megascans
Megascans
Nuke
Nuke

Reel

Productions

    • Video Game
      Internet Game
    • Year
      2023
    • Role
      3D Artist
    • Company
      Internet Game
    • Board & Card Games
      The Mandalorian: Adventures
    • Year
      2022
    • Role
      Card illustrator
    • Company
      Unexpected Games - Freelance
    • Video Game
      Hogwarts Legacy
    • Year
      2023
    • Role
      Character Artist Intern/ Associate Character Artist - Since 2020-2023
    • Company
      WB Avalanche
    • Video Game
      DvG Conquering Giants
    • Year
      2021
    • Role
      Concept Artist
    • Company
      Immersive History
    • Commercial / Advertisement
      Vader episode 2: Amethyst Blade Cinematic Trailer
    • Year
      2020
    • Role
      2D/3D Artist, Motion capture actor, Story Lead
    • Company
      Star Wars Theory
    • Video Game
      Last Epoch
    • Year
      2019
    • Role
      Illustration artist
    • Company
      Eleventh Hour Games
    • Movie
      Vader episode 1: Shards of the Past
    • Year
      2018
    • Role
      Production Artist
    • Company
      Star Wars Theory
    • Music Video
      NFL superbowl dome video
    • Year
      2018
    • Role
      Concept artist, texture artist,visual effects artist and comp artist.
    • Company
      Omnispace Inc
    • TV Production
      Shadow Wolves TV show
    • Year
      2017
    • Role
      Storyboard artist
    • Company
      McKay Daines
    • TV Production
      The Abolitionists
    • Year
      2016
    • Role
      Visual effects artist, specifically Id's, facial blurs and 3d map creation.
    • Company
      Visual Insight, Fletchet Entertainment
    • Movie
      the Abolitionists
    • Year
      2016
    • Role
      Visual effects artist, specifically Id's, facial blurs and 3d map creation.
    • Company
      Visual Insight, Fletchet Entertainment
    • Movie
      Christmas Eve
    • Year
      2015
    • Role
      Visual Effects artist, Background replacement and asset creation.
    • Company
      Visual Insight
    • Movie
      Waffle Street
    • Year
      2015
    • Role
      Visual effects artist, compositing
    • Company
      Visual Insight

Experience

  • 3D Artist at Internet Game
    Remote, US
    January 2023 - September 2024

    Spearheaded the design and modeling of game assets, collaborating with the CEO and developers to create a visually cohesive gaming experience, and streamlining production.

    • Established visual design pillars for a consistent aesthetic across departments.

    • Led the creation of stylized characters, animations, and environments.

    • Developed pipelines with developers for high-quality textures and materials.

  • Associate Character Artist at WB Games/ Avalanche
    November 2021 - January 2022

    Delivered top quality 2D and 3D assets, boosted efficiency and decreased crunch time across teams.

    • Concepted and produced high-quality, in-game models. Delivering functioning, textured, rigged character models, weapons, and props for Hogwarts Legacy, ensuring visual cohesion and quality.

    • Collaborated closely with VFX, rigging, and environment teams to streamline cross-department workflows, helping meet deadlines efficiently, minimize stress, and reduce crunch time, ensuring a polished final product.

    • Designed and documented optimized workflows that enhanced team efficiency and consistency, establishing standards that improved asset production processes across the project

  • Character Artist Intern at Avalanche
    United States of America
    November 2020 - November 2021

    Tasked with upgrading/ creating 3d and 2d assets for the character team.

  • Concept Artist/ Storyboarder/ 3d Generalist at Freelance
    May 2016 - November 2020

    • Delivered polished illustrations in a variety of art styles for Erud AI. Worked quickly using 2D and 3D techniques to achieve desired visual style. Communicated and collaborated to ensure minimal revisions. Helped other artists to achieve desired style.

    • Illustrated dynamic game cards for The Mandalorian: Adventures board game, enhancing the gameplay experience with vivid and immersive visuals using 2D and 3D.

    • Developed character, enemy, and environment concepts for Conquering Giants VR, crafting story-driven illustrations and cinematics to support the immersive world-building for the game.

    • Guided the development of Star Wars Theory’s “Amethyst Blade” cinematic, overseeing concepts, 3D models, storyboards, and motion capture and animation, contributing significantly to the production’s storytelling depth.

    • Led story illustration development for Last Epoch’s promotional art and character cinematics, capturing the game’s narrative vision and identity.

    • Provided pitch art and storyboards for various films and commercials, translating narratives into visually compelling, market-ready story direction.

  • Visual Effects Artist at Visual Insight
    Salt Lake City
    September 2014 - May 2016

    • Delivered high-quality 3D map travel shots, screen graphics, and logo designs for The Abolitionists, enhancing the film’s production value and narrative clarity.

    • Created compelling VFX compositions for films like Christmas Eve and Waffle Street, demonstrating versatility and the ability to meet diverse creative demands in film and television.