Costume concepts and 3D models I made for https://internet.game/
These costumes fit within the boundaries and thickness standards I established for the cosmetic slots. These costume were cut up to be sorted into head/ torso/ hands/ legs/ and feet slots so players can pick which pieces they want.
I also created the base process for texturing without custom maps and worked with one of the CEOs to establish many of the visual language and style direction. Preston Baker, Spencer Barber and Myself worked as the art team to refine the pipeline, color process and standards to a more streamline system of cosmetic creation.