Internet Games: Costume concepts and 3D models

Unicorn themed outfit concepts. We mainly did concepts from the front to save time. Once approved, I then filled out the design in 3D.

Unicorn themed outfit concepts. We mainly did concepts from the front to save time. Once approved, I then filled out the design in 3D.

Depending on the clothing item, I either used Zbrush to sculpt the item or go strait to making it in Maya.

Depending on the clothing item, I either used Zbrush to sculpt the item or go strait to making it in Maya.

Dragon themed outfit and color variations concepts

Dragon themed outfit and color variations concepts

Final 3D Cosmetics. Cut up into individual slots.

Final 3D Cosmetics. Cut up into individual slots.

Goat man and color concepts

Goat man and color concepts

Final Goat man cosmetic options.

Final Goat man cosmetic options.

Skeleton concepts. I thought it would be fun to include some honorary "Day of the Dead" style skeletons.

Skeleton concepts. I thought it would be fun to include some honorary "Day of the Dead" style skeletons.

Final 3D Cosmetics.

Final 3D Cosmetics.

Space suit and color variation concepts

Space suit and color variation concepts

Final 3D Space suits

Final 3D Space suits

Unused Concepts

Unused Concepts

Costume concepts and 3D models I made for https://internet.game/
These costumes fit within the boundaries and thickness standards I established for the cosmetic slots. These costume were cut up to be sorted into head/ torso/ hands/ legs/ and feet slots so players can pick which pieces they want.

I also created the base process for texturing without custom maps and worked with one of the CEOs to establish many of the visual language and style direction. Preston Baker, Spencer Barber and Myself worked as the art team to refine the pipeline, color process and standards to a more streamline system of cosmetic creation.