Internet Games: Avatar Hair concepts and models

I began with simple versions of different hair types and styles. While keeping a nice sense of form and flow.

I began with simple versions of different hair types and styles. While keeping a nice sense of form and flow.

I used Zbrush to sculpt out the volume of the hair, as well as the clumps/ pieces.

I used Zbrush to sculpt out the volume of the hair, as well as the clumps/ pieces.

Then I used Maya to re-topologize and test out a variety of low poly looks. Are they all the same mesh? Are they separate meshes for more pop? How thick are the pieces?

Then I used Maya to re-topologize and test out a variety of low poly looks. Are they all the same mesh? Are they separate meshes for more pop? How thick are the pieces?

This also allowed me to develop a workflow for creating a nice low poly hair with pleasant flow and texture.

This also allowed me to develop a workflow for creating a nice low poly hair with pleasant flow and texture.

 We ended up going with a mix of retopoed hair and select individual chunks to accent the look. (bottom left and top right hairs designed by Gilberto Alvarez)

We ended up going with a mix of retopoed hair and select individual chunks to accent the look. (bottom left and top right hairs designed by Gilberto Alvarez)

I then used the initial hair as the style guide for all hairs. Image shown is of a number of non modular hair pieces made for the platform. (concepts done by Gilberto Alvarez. I then translated to match the base hair)

I then used the initial hair as the style guide for all hairs. Image shown is of a number of non modular hair pieces made for the platform. (concepts done by Gilberto Alvarez. I then translated to match the base hair)

Modular hair sets. I made the concepts and final assets.

Modular hair sets. I made the concepts and final assets.

Color variations. Color was done without individual textures.

Color variations. Color was done without individual textures.

Modular Hairs sketches. Modular hair for internal use to be able to quickly create different hairs.

Modular Hairs sketches. Modular hair for internal use to be able to quickly create different hairs.

Modular built hairs

Modular built hairs

I am proud to have worked on developing the 3D look and final 3D assets of all of the current hairs on the https://internet.game platform. This was a challenge as they needed to be very low poly, stylish, and be easily readable, as the character could end up being small on screen. The hairs were concepted by Gilberto Alvarez and myself.
Made by first creating sculpts in zbrush, then retopoing in Maya, and then using U.V.s to create the gradients. All colors are on the same texture file.