Internet Game: Avatar Body Concepts & Pipeline Development
rough Round 1. We were given a pretty blank slate to start from. Spencer Barber (right concepts) and I explored unique design ideas for a new, simple memorable character. They liked the "cool" "big head" "almost kid like proportions" "toy like" designs.
CEOs seemed to like the idea of fun, floating body parts and we did more rough exploration with and without simple cosmetics.
Cleaner main character avatar silhouettes.
Early stage final of base character
Some cosmetic ideas mix and matched with the new body.
Breaking the body up into sections, proposing different slots we could have.
Head alteration
Early facial features and expressions ideas.
After deciding on the cosmetic slots, I established how the slots would work together. Mainly at the waist and ankles to keep a wide variety of jackets, pants, and shoe options. I also worked to find a playful, readable and simple style guide.
Art direction notes.
Concepts and pipeline development done for Internet Games' main character body and cosmetic system. In this early stage I also lead the effort on the art side, working with the developers to make a initial coloring system and pipeline for the majority of objects, characters, and props and pipeline without the need for custom textures, while still having a lot of variety. We later used this base to add in more material options.
Check out the game site here https://internet.game